Tom Hammond

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Activity overview

Latest activity by Tom Hammond
  • Tom Hammond created an article,

    Setting Up Your First Campaign

    Using your pre-planning notes, you have all your information gathered and are ready to set up your UserWise account and create your first event! This walkthrough will lead you through setting up a ...

  • Tom Hammond created an article,

    Planning your UserWise Implementation

    Congratulations on taking the next step to leveling up your LiveOps! To help you get the most out of UserWise, we've put together this guide to walk you through planning out your UserWise implement...

  • Tom Hammond created an article,

    Campaigns Overview

    What are Campaigns? UserWise campaigns can be seen as an umbrella concept that encompasses all UserWise content pieces (e.g. offers, events, messages, etc.). Campaigns provide the logical grouping ...

  • Tom Hammond created an article,

    Managing Player Segmentation

    What are Segments? The UserWise Segmentation module is an advanced player / audience segment engine that allows segmentation based on three core dimensions: time, player events, and player attribut...

  • Tom Hammond created an article,

    Creating and Using Offers

    UserWise in-game offers provide the means to deliver over-the-air offers to segments (or all) of your player audience. An offer is comprised of UI configuration elements (title, body, & images), an...

  • Tom Hammond created an article,

    JSON Templating

    UserWise in-game events & messages both make use of a feature called JSON Templating.  JSON Templating is a way to define custom JSON-based templates (or schemas) that can be reused when creating i...

  • Tom Hammond created an article,

    Creating and Using Messages

    Messages let you connect to your players through UI-based messages in your game.  For example, you may want to notify players of an upcoming holiday event on the barnyard wooden board or you might ...

  • Tom Hammond created an article,

    Creating and Using Events

    Events are the primary driver of in-game content.  Say you want to create a weekly event where you need to slay three dragons and receive gold, gems, and boosters as a reward.  Then the next week y...

  • Tom Hammond created an article,

    UserWise Glossary

    Common terms used in the UserWise platform.  A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z   A API KeyThe unique identifier used to authentic...

  • Tom Hammond created an article,

    Managing Your Team

    Add, remove, and adjust your project team from the UserWise Team page. From the main navigation menu, mouse over or click on your user icon in the upper right corner and click Team. Use the "+ Add...